Existing Schools

Ebonite Templar
Trait: +1 Agility
Integrity: 6.5
Skills: Defense, Investigation, Lore: Law, Any one Lore skill, Swordsmanship (Ebonite Longsword), Lore: Theology, Any one skill
Outfit: Sturdy clothing, traveling pack, Ebonite armor, Ebonite longsword, knife, 10 copper
Master of the Wolves
Technique Rank: 3
Requirements: Animal Handling (Wolves) 5

Homebrew Schools

Ebonite Magician (Sahir)
The Ebonite Magician is a tradition that has been within the Order of the Ebon Hand since they first arrived in Medinaat Al-Salaam They wielded strange magics and gave new insights into the burgeoning magical talent within the city. As the centuries passed, the Magicians became more of a hybrid between the old Ivory Kingdoms magic and the magic of Hakhim's Seal. The Magicians have also become more specialized, becoming experts at destroying the undead. With the destruction of the Qabal during the reign of the Immortal Caliph, the Ebonite Magicians remained one of the few places where one could safely practice magic, as even the Caliph was hesitant to bring her power against the Ebonite Order. Since the fall of the Caliph and the supposed destruction of the Jackals power base within the city, the Magicians have been left with a much easier duty within the city of attempting to clean it of what Ghuls remain.
Benefit: +1 Willpower
Integrity: 6.5
Skills: Calligraphy (Cipher), Spellcraft, Lore: Theology, Lore: Ghuls, Lore (Choose one), Swordsmanship, any one skill
Outfit: Ebonite Armor, Ebonite Longsword, Sturdy clothing, Traveling pack, 10 Copper
Technique: Stand Against the Darkness
The Magicians duty above all else is to protect the innocent and confront the wicked. You gain a Free Raise on Earth spells. You may choose one of the following bonuses each day. Gain a +2k1 bonus on spellcasting rolls that help or heal allies or known innocents or gain a +2k1 bonus on spellcasting rolls that injure or hinder known criminals, Jackals, or Undead. You may learn two new spells with each School Rank.

Ebonite Applicant (Warrior)
Not all who join the Order of the Ebon Hand are destined to become Templar or Magicians. For every person that passes the Test there are two who will never be given the option, for they do not have what it takes to pass. Eventually, some of these Applicants will be given the chance to take the test, but the majority never advance past this state. They can still find purpose within the Order. Applicants often take up duties that the Templar cannot, thus serving the Order in their own way. An Applicant's training mostly consists of learning how to shut down their opponent, keeping them from gaining any advantage until help can arrive. During the reign of the Immortal Caliph, the Applicants found a great deal of use as the Order of the Ebon Hand had to rely on less direct methods to assist people, since those times the Applicants have found themselves used less and less on the front lines and are more often relegated to serve as support to their more public brethren.
Benefit: +1 Strength
Integrity: 4.5
Skills: Athletics, Defense, Tahaddi, Brawling, Lore (choose one), Swordsmanship (Longsword), one Low Skill
Outfit: Longsword, knife, Bow and 20 arrows, Sturdy clothing, Light Armor, Traveling pack, 5 Copper.
Techniques
Rank 1: Strength in Courage
Applicants learn how to properly use their strength in all situations, giving them a slight edge over foes that do not usually get such training. In any contested Strength roll, you gain a +1k1 bonus to the roll. In addition, your wound penalties are reduced by your Earth ring.
Rank 2: Stand Against Evil
An Applicant must learn that they can give no thought to their own life, it is the life of those they are protecting that is the most important. You gain a Reduction rating equal to your Earth Rank.
Rank 3: Move against the Pain
At this level of training, the Applicant learns how to strike against their enemies with twice the speed. You may make unarmed attacks, or attacks with a knife or weapon that uses the Warrior keyword as a simple action.
Rank 4: Break the Attack
Against the worst that can be put against them, the Applicant must be able to protect themselves and others by forcing their opponent off balance. You may make an attack as a complex action. If this attack is successful, but before damage is rolled, your opponent must make an Earth roll against a TN equal to your roll. If they fail this roll, they are Dazed. At the reaction phase of every round they may make another Earth roll versus the original TN. The TN of this roll drops by 5 every time they fail this roll.
Rank 5: Simple Maneuvers
An Applicant, by now, is able to read the movements of their opponents so well that they can avoid most blows. When an opponent in combat performs a maneuver which require raises against you, the number of raises needed to perform the maneuver are doubled. This includes damage raises.

Ebonite Paths
Jubal's Technique
Jubal was perhaps one of the most premier applicants in centuries, and his fight against the foes of the Ebon Hand was an absolute success. Jubal has now used what he learned in years out in the field to teach the next generation.
Technique Rank: 2
Requirements: Brawling or Knives 2
Replaces: Applicant 2
Technique: When you are unarmed or using a knife, you gain a +2k0 bonus to all damage rolls

Ebonite Vanguard (Warrior)
Requirements: Swordsmanship 3, Defense 3
Replaces: Any Ebonite School Rank 3
Technique: The Shield Leads: The Ebonites must often fight against unfair odds, and are frequently outnumbered. To compensate for this, they have mastered the use of the shield, not only as a tool, but also as a seamless extension of their body, both offensively and defensively, allowing them to strike down multiple foes while maintaining their guard. When using a Shield and sword, you may ignore the shield penalty to attack rolls while in the Attack Stance, and may make attacks as a simple action while wielding any sword in the Attack Stance.

Heroic Effort (Warrior)
The Order of the Ebon Hand has long been regarded as a bastion of Heroic, if mysterious, strength. Seeing that their heroism will be needed more than ever in the times ahead, Templar Cassius has begun to instruct a select group of truly courageous Ebonites. The aim of the training is to create a cadre of fighters who can face up to the forces of Kali-Ma and her Horde, in addition to the Ghuls and other undead monstrosities under the control of their old enemy the Jackals.
Technique Rank: 4
Replaces: Ebonite Templar 4
Requirements: Integrity 7.0+
Technique: Once per turn during a skirmish the Templar may add a bonus equal to their current Integrity Rank to one of their rolls. This bonus cannot be used in Duels or on Damage rolls. In addition, against Jackals, undead, or targets with the Shadowlands taint or Shadow Corruption, the character gains a bonus on all damage rolls equal to their School Rank.

Ebonite Qadi
The Order of the Ebon Hand has it's own police force which acts in tandem with the Qadi of Medinaat Al-Salaam These men and women have been trained to rigorous standards that means they are just as good as the average Qadi, some would argue they are better.
Technique Rank: 5
Requirements: Lore: Law 5
Replaces: Templar 5, Magician 5
Technique: You gain a +4k0 bonus on any contested roll against a low skill.